This game is absolute garbage to me. It feels like a some thing made for kids between the ages of 3 - 6 it’s so easy. My biggest gripes:
Moons are Devalued There are too many moons and many are of no consequence.
Jump on a platform, MOON!
Walk behind a wall, MOON!
Crush a block with your head, MOON!
By time you get to your 3rd or 4th world, the mechanic of finding the moons becomes dull. You don’t feel like you’ve accomplished anything by gaining a moon.
Cappy is a Gimmick Nothing about Cappy improves and/or enhances the gameplay. Instead of crushing a block to gain a powerup you basically fling a hat to gain it, that’s it. It’s not like FLUDD in Mario Sunshine that enabled innovative ways for you to traverse the world.
It‘s Repetitive Spaceship broke down, find moons to power it, fight boss that dies in 3 taps, fly to next land, spaceship broke down, find moons to power It, fight boss that dies in 3 taps, fly to next land. This is the entire game. Granted, you an change your outfit but outside of that, it’s just a collectathon. The entirety of Mario Odyssey is the Kurok Seed portion of Breath of the Wild which is a joke.
I thought we were going to get our definitive version of Mario like we got for Zelda in Breath of the Wild. Instead we got a phoned in, half ass, boring ass, baby game that is Mario Odyssey.
This was one Odyssey I’ll be happy to never go on again.
I don't find that unpopular opinion. I think that many companies do not know how to use the open world formula and a lot of games would work better if they were linear
I don't find that unpopular opinion. I think that many companies do not know how to use the open world formula and a lot of games would work better if they were linear
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